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Smol Ferret Boi

Hey, I'm working on a beat mapper app for music-based games. It's called MBOY Editor (https://vfpe.itch.io/mboy-editor) Do you want to try it for your game? Vic

Looks nice, but it wouldn't work out for this game. On a sidenote, please avoid spamming developer pages, it might detract from the actual value of your tool.

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Hi, Raoul! Thanks for the response! Good advice!

I played the demo on steam, and without hyperbole, these are the worst camera controls I have ever experienced in a video game.

I'm sorry, I know game development is hard, and I deeply respect the effort that must have gone into making this, but I simply cannot play this game in it's current state, and I can't help but wonder how the game got this far without this coming up as an issue.

However, I do understand this this is still not yet finished, and I will keep following the game in the hopes that this gets fixed in the future.

Were you by chance using a keyboard?

And mouse, of course.

Not to be presumptuous, but I can't help but feel a bit condescended to for using a keyboard. Considering this is a PC exclusive, I feel like this isn't unreasonable.  On top of that, It seems like half of the controls (movement, jumping, sprinting) can't be rebound? If I could set keys for looking left and right and reconfigure they controls for mouseless play, I bet I would be able to make do. 

At least you have keyboard controls at all, unlike Trailblazers.

Will there be a Linux build for the new release?

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Yes actually! I'm working on that today alongside major bugfixes 

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super fun game! really nice :)

The demo is a ton of fun. I like the feeling of going fast and having to bounce between platforms. The music section is a bit tricky but carries the hype. I also like how the tower in the distance is what your running towards. I just wish it was something a bit more then a pointy thing.

Thanks for playing it! Unfortunately I can't promise anything about the obelisk for the time being. But! After almost a year of silence, a vastly improved demo is coming out this weekend, it revises everything you saw and adds more context as well as a second zone. You might like it!

I'll make sure to play it. My main gripe with the obelisk is it looks so cool when your running towards it, it just has no value. But aside from that I'm really excited to see where this project goes.

Helo helo! Coming back just to say the new demo is now available!

Yeah I played it. It's pretty good although I noticed that I couldn't jump from a stand still. That and the ferrest has been majorly cut down, it use to be much longer.

Oh weird, I have no issues with jumping while standing. And yeah, for this demo specifically we tried to show more of the newer parts. It's still possible to backtrack, but definitely not convenient ahaha

this game is awesome

i wish i could get on the walls sideways
that would be cool i think

I suppose you mean being able to run on walls instead of climbing up them?

yes

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I only just started playing and it takes a bit of getting used too. If I may, why is looking attached to the scroll wheel on MnK? It feels very clunky and borderline unusable on a notched scroll wheel.  I can understand some of the benefits when using a smooth scroll wheel, but having the option to use the mouse instead would allow for more precise movements when your stuck with a mouse that can't switch between the two. Aside from that your game does give me good vibes.

You're right, the mouse controls would need a bit of a overhaul by next demo. 

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10/10 my cat loved this game he ate the ferret so hard it died 
good game i kissed the ferret on the cheek befoer it hade a tragic edeth

rip the ferret

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my brother was on my account oh gosh
indeed ig

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Ahahaha. Don't worry, I sure was confused by that message

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LOLL, yea, no idea what's going on his brain,
anyways your game is really underrated! I like the style