Lampchasers
[the game is being actively developed, this page serves only as archive of the gamejam version. For updates about the project check out https://twitter.com/StudioNOVEGA]
On July 24th, 20XX, a young moth named Motti submits an application to work at Lucca’s Underground Farms and gets accepted as an employee. Weeks later- taking place 3 days after your birthday, play as the teen moth Mot Harlow as you begin your journey solo as an underground farmer in Houston, Arizona.
This game was made by an experimental Ludum Dare Mega Team named Team LIYAVERSE. The team consists of 10 developers and was formed by StudioNOVEGA in the time span of 5 days.
CREDITS:
Project Directors - Marten Ward & RaoulWB
Programming - Connor McHarney, Marten Ward, RaoulWB & FlamingSparrow
Game Design - RaoulWB & Marten Ward
Writing & Dialogue - Marten Ward
Environmental Design - Connor McHarney
Environment Art - Wishdream & Marten Ward
Concept & Character Art - Flomino, Nyupun & Marten Ward
Dialogue Portraits - Nyupun, Flomino
Character Animation - Flomino
Technical Art - RaoulWB
Music Composition - RaoulWB, Luzious , Marten Ward & IvoratiK
Sound Effects - Luzious, IvoratiK & Marten Ward
QA & Testing - RaoulWB, FlamingSparrow & Flomino
Translations (COMING SOON) - Nyupun , Marten Ward
SOCIAL MEDIA:
StudioNOVEGA - https://linktr.ee/studionovega
Marten Ward - https://linktr.ee/machmarten
RaoulWB - https://twitter.com/RaoulWB
Connorses - https://twitter.com/Onronc
FlamingSparrow - https://twitter.com/ntangudu
Wishdream - https://twitter.com/WishdreamStar
Flomino - https://gamejolt.com/@ztelDev
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Authors | Raoul William Braghieri, StudioNOVEGA, FlamingSparrow, Wishdream, flomino, Connorses |
Genre | Survival |
Made with | Unity |
Tags | Ludum Dare 46 |
Links | Ludum Dare |
Comments
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My twitter isn't even there... >w<
That is true no more my man
This game was really fun! Or maybe I should say relaxing, but the thing is I liked it a lot.
It does have some downsides, though: some are personal, because I would prefer a way to toggle the music and the volume of it, and I'm also sad I couldn't talk more to Angie; but also some about gameplay, like not being able to save, seeing how the dark creatures disappear mid-air and that I had a bug the first time I played it where I wasn't able to properly see the inventory and I could keep selecting invisible items.
Overall, it was a lovely experience and I will recommend it to my friends.
Thank you for the feedback! We'll keep that in mind once we get back to updating it!