​Fech The Ferret 0.3.1alpha (tester build)

2021-11-20 Added Discord Rich Presence (An icon is now shown on Discord as well as info on where you are in the game)
2021-11-24 Patched level design of the ferrest to flow better, lessened emphasis on platforming
2021-12-02 Added a lot of new visual flair to the second half of the ferrest
2021-12-03 Rhythm arae look quite nicer now
2021-12-11 Added roll sfx
2021-12-12 Added face expressions (Fech blinks now!)
2021-12-13 Added clinging claw trails when Fech slides down a wall

-Rolling can now be triggered only if Fech is already dashing
-Added underwater twirl (not useful for the time being)
-Reduced visual coverage in the second half of the ferrest
-Brand new transition when starting a rhythm ara
-Adjusted Fech's speed in rhythm arae (both animation and steering speed)
-Added sfx for beginning a rhythm ara
-Added dynamic music volume in the entrance to ara good filter
-Minor changes to fall animation
-Minor improvements to the rendering of distant trees
-Beginning a dash while in air now gives a small immediate boost
-Began making a proper wake up animation for Fech
-This specific build begins at the start of the ferrest

-Fixed a minor bug related to gravity
-This time I didn't forget to enable occlusion culling
-This time I also didn't forget to load the rest of the world
-Fech is no longer able to stop running on the ara treadmill
-Removed infamous pin trap from ara good filter
-Fixed bug that would make Fech play the wake up animation after unpausing
-Music changes correctly when backtracking from cava rattina to the ferrest
-Springs are now predictable: rolling into a spring can't lead you to crashing into a wall anymore, they now adapt to Fech's speed
-Fixed all known and some unknown bugs related to springs, except for one

-Few menu bugs
-Minor visual bug with dialogue
-Sometimes wall dashing doesn't end when supposed to
-Rhythm ara is sometimes offset by 4 bars
-The swimming mechanic is incomplete
-Localization is temporarily unavailable due to a Unity bug
-Uncommon bug that unexpectedly tilts the camera view after walldashing
-Camera behaviour is not 100% realiable yet
-Climbing is not disabled in rhythm arae

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